. 7 min read.

World of Warcraft Forever charges for what Ascension gave away

Blizzard unveiled its Classic+ one week after shutting down Ascension, with a race sold for $30 and not a single new class. I watched it with a twinge.

I didn't stay up Saturday night. BlizzCon's opening ceremony went on without me, and I caught up on Blizzard's videos on YouTube over the course of the day, between two rounds of dad duty, with the curiosity of someone who had lost his private server a week earlier. So World of Warcraft: Forever exists, it's the Classic+[1] the rumors promised, and I rather liked the videos. The disappointment came later, on the official site, while reading the pre-purchase offers, where beta access and the new race sat inside paid packs.

An elven village with blue roofs and curved beams, set on a lawn crossed by cobbled paths, under a golden sky thick with haze. In the background, a chained stone tower floats above the clouds.
Zephras Isle, the Skyborne starting zone. Setting foot there will take a credit card (image Blizzard Entertainment, press kit).

What's in the box

Forever is billed as a third version of the game, alongside modern WoW and Classic, and Blizzard pitches it as a "permanent home" where level 60 stays the ceiling for good[2]. It launches on November 4 at 3 p.m. Pacific time, included with the regular subscription or game time, no box to buy[3]. The announced content could keep a player who only has his evenings busy for a while, with more than a thousand new quests spread from level 1 to 60, three new zones including Mount Hyjal, nine dungeons, two raids for 10 and 20 players, a battleground, and six race-and-class combinations that didn't exist in 2004, undead paladins and dwarf shamans among them, free for everyone[4]. The first raid opens on December 9, and hardcore realms[5] come after launch, with no date attached[6].

Two ideas won me over. The first does away with separate realms, since everyone picks a ruleset, normal, player versus player, or hardcore, and still runs into everyone else in the same world[4:1]. The second settles a ten-year-old argument, because Forever ships a game-wide switch between the original character models and their high-definition versions, one toggle that changes your character, the other players, and the world's inhabitants at once, with the 2004 animations restored on the new models[7]. People who want their Classic untouched keep it, people who want a little modernity get it, and nobody forces their taste on the neighbor. There's real work in there, and I won't pretend otherwise.

A race out of thin air, sold separately

The rest left me hungry. Not one new class, the nine from 2004 remain alone on the menu, and the only novelty on that front is a race, the Skyborne, neutral elves who can join either faction and who, as far as I can tell, come from nowhere in the game's lore[4:2]. Granted. The problem is that they're for sale. The $30 Heroic pack unlocks the race and its starting island, the $60 Epic pack adds beta access and 30 days of game time, and an $80 collection tops it off with Warcraft III: Reforged[8]. The specialist press had its headlines out the next day, "$30 elves" and a "bitter taste"[9].

What worries me isn't so much the $30 as what they foreshadow. If every future race or class arrives in a pack, on top of a monthly subscription, the permanent home will soon cost as much as a second one. Ascension, the private server Blizzard shut down by settlement a week before its own BlizzCon, offered for free a classless mode where you picked talents from every tree, a "free pick" mode that let you build a character spell by spell, and since July a realm with 21 classes invented from scratch[10]. Blizzard has the game, the servers, and the artists, and its answer to all of that is a paid race. I don't know whether the gap is measured in years of work or in willingness, but you can see it from here.

Rent in Azeroth

A WoW subscription costs €12.99 a month where I live, or €10.99 a month if you commit to six months or a year[11]. Since I only ever come back to this game to test it, I always pay full price, and that's the price I judge by. I'd have liked Forever to run without a subscription, on the Guild Wars model, the game bought once and funded by a cosmetics shop, which is roughly what Ascension did, its shop selling nothing but looks and mounts[12]. A free Classic+ with a shop would have cut the ground from under every private server at once, without a lawsuit or a settlement, while bringing players who had left for good back into official WoW. Paying rent on an apartment you never sleep in, I said in June about subscription MMOs, and nothing has changed since, except that they now offer to sell me the wallpaper too.

I'll wait for the beta videos

The beta opens on September 17 and runs through October 21, capped at level 20 and then 30, reserved for buyers of the two most expensive packs[13]. I'm not putting down $60 to test a beta, so I'll watch other people play on YouTube and check the gameplay and the reviews for whether the promises survive once the trailers are over. I play to have fun without overthinking it, a few dungeons with friends, some farming with my cousin, no time for raids anymore, and above all no obligation to repeat the same quests every day to push a reputation bar. Yet Forever announces exactly that, new reputations to grind and account-wide perks to unlock[2:1], and that's what I want to see up close before I believe in the "home" rather than the chore chart.

So my verdict is a mix, fairly positive about what Blizzard built, fairly negative about what it charges for, and lukewarm about what it does for me. I think I'll test it someday, one month of subscription, long enough to check. But I said last week that Ascension had figured it all out, and I stand by it, with the footnote that Blizzard has just figured out half.

Notes

  1. Classic is Blizzard's official re-release of the 2004 WoW, as it was. Classic+ is the idea of a Classic that would receive new content without replaying the original expansions, exactly what private servers have been doing for years. ↩︎

  2. Vice, "World of Warcraft Forever Revealed At BlizzCon 2026", September 12, 2026, which quotes Blizzard's pitch, "our new, third World of Warcraft experience alongside Modern and Classic," and lists the content, reputations included. ↩︎ ↩︎

  3. Blizzard, "Pre-Purchase World of Warcraft: Forever Upgrades and Begin Your Next Journey in Azeroth", September 2026, for the dates, the contents of each pack, and the line about access being included with the subscription. ↩︎

  4. Tyler Colp for PC Gamer, "10 big World of Warcraft Forever details from BlizzCon" (syndicated on Yahoo), September 14, 2026, for rulesets instead of realms, the six free combinations, the zones, and the item overhaul. ↩︎ ↩︎ ↩︎

  5. In hardcore mode, a character's death is permanent, with no resurrection and no save, which turns every dungeon into a small adrenaline rush and every disconnection into a tragedy. ↩︎

  6. GameFragger, "World Of Warcraft: Forever Will Get Official Hardcore Realms After The November Launch", September 2026, from the roadmap shown at the first Forever panel on September 12. ↩︎

  7. Output Lag, "World of Warcraft Forever makes HD or SD character models a game-wide toggle", September 12, 2026, quoting Clay Stone, associate production director at Blizzard, at BlizzCon's "What's Next" panel. ↩︎

  8. Blizzard Watch, "How much does World of Warcraft: Forever cost?", September 13, 2026. In euros, the three packs are €29.99, €59.99, and €79.99, per Journal du Geek in the next note. ↩︎

  9. PC Gamer, "Our World of Warcraft Forever hype is dampened by $30 elves", September 13, 2026, and Journal du Geek, "Avec World of Warcraft Forever c'est pour toujours" (in French), September 13, 2026, for the "bitter taste." ↩︎

  10. Ascension's classless and "free pick" modes are described on the server's wiki, and its 21-class realm, Conquest of Azeroth, had opened on July 3, 2026, as I recounted in the article on the shutdown. ↩︎

  11. Blizzard, "Price Update on Subscription Options and Game Time for World of Warcraft", European forums, price grid in effect since June 22, 2026. The €12.99 single month and the €10.99 per month on six months are what the Battle.net shop shows me. ↩︎

  12. In its June complaint, Blizzard accused Ascension of pocketing "millions of dollars" from that shop's currency, which shows the model fed its world even without a subscription. The publisher's side is summarized by Massively Overpowered, "Project Ascension World of Warcraft emulator is shutting down following apparent Blizzard lawsuit settlement", August 29, 2026. ↩︎

  13. Icy Veins, "The WoW Forever Beta Starts at Level 20 Cap, Level 30 After 'Couple of Weeks'", September 2026. The packs that unlock the beta are listed on Blizzard's page cited above. ↩︎

  1. Ascension shut down and my WoW comeback lasted two weeks

  2. Guild Wars 3, the MMORPG I won't have time to love

  3. Gamescom runs on the AI the industry says it hates